



We see minor DDOS attempts in our fintech startup at least every few months, the last was a sustained attack hitting up to 1k packets per second for several hours at a time. It will take longer for IPs that aren't in a juicy target like AWS, but not long. On AWS it takes about 30 seconds from spinning up a public instance until the scanners start hitting you. You can get going in PlayFab or one of the other backend services in hours (if not minutes), but building a solid backend from scratch will be a large piece of work.Ĭlick to expand.Spinning up a server you will see that you start getting IP scans, and automated SSH login attempts almost immediately. * Not to mention you actually have to build your backend. If you get bombarded with some user creating a bunch of accounts you manually go in and delete them.
#UNITY PLAYERFAB FREE#
If you are just building a game for your own enjoyment to maybe get a few hundred active players well then the free version of PlayFab is fine. It is all absolutely within the realm of a 'serious hobbyist' to do this, but you will be spending a lot of time on infra work, so if its not something you enjoy then its probably not the best course of action* You will get bombarded with hackers and DDOS attempts if you get any kind of success, so at minimum you will need multiple servers, load balancer, firewalls, monitoring, logging, backups, etc. There's no problem with creating your own server, but if you are actually serious about building a game that has a real player base this isn't a matter of spinning up a private server. The metering only comes in to effect when they actually login and play your game. A user could sign up a million accounts at no additional cost to you. Makes no sense: the Standard plan has unlimited players in Live games.
